using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;

using GameEngine.Content;

namespace GameEngine.Scene
{
    public class GEObjectManager
    {
        private static GEScene root = new GEScene();
        internal static GEScene Root { get { return root; } }

        public static void AddObject(GEObject newObject)
        {
            root.AddObject(newObject);
        }
    }
}
